This handy guide is just that. It is small enough to handle and carry around easily, and is a must-have resource for everyone interested in animation history, theory and practice. The whole book is structured round 20 key events in animation history from Cave Art to the development of 3D computer-generated images. Each of the 20 sections is linked to a practical "Stuff for Students" section which gives clever first-hand instructions for animating.
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Sunday, July 1, 2018
Animation: A Handy Guide .pdf download by Sheila Graber
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